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When hardware becomes software (Another blast from the past)

Another piece from 1999, this time discussing how electronic devices are increasingly defined by the software they run, not by their hardware capabilities. I wrote this before the iPod was released, and am pleased by how events have proved my thesis – today’s mobile phones and iPods (esp. iPod touch) are very much the kind of device I envisioned. Sonique, my software of choice back then, has disappeared: however, many of its features have appeared in other programs.

Now, pull the lever on the Wayback machine and be transported to London, in the summer of 1999…

I’m writing this in the garden, listening to music on my laptop. How the music got there and how it’s played back is the story of MP3, which has been well described elsewhere. What has struck me is how the player software is actually easier to use and more capable than any portable device I’ve used, and in fact better than my CD player at home, thanks to software development. You may want to consider some music systems for the home. The reasons for this are part of a longer-term trend for more and more hardware functionality to become translated into software, and in fact become a service. This poses enormous challenges, not just for the music industry, but also for manufacturers of any product whose functionality can be expressed in sofware.

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What tech can learn from fashion (A blast from the past!)

I originally wrote this piece in June of 1999, when I was working in the consulting industry. I thought it would be interesting to re-post it and see what has changed.

The technology industry today is characterized by rapid change in performance, expectations, design & business models. There is increasing pressure to squeeze every bit of revenue out of an innovation before it becomes yesterday’s news. The successful launch of a new product requires speed, word of mouth, a cunningly executed marketing campaign, and carefully discriminatory pricing. The fashion industry has been dealing with issues like this for hundreds of years, and has a lot to teach to the technology industry.

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HD video comes to digital SLRs – filmmaking revolution on the way?

It seems that only last month Nikon announced the D90, a digital single-lens-reflex (DSLR) camera, with the ability to shoot high definition video. DSLR cameras have always been the most popular with consumers and there are many different models from different manufacturers, to learn more about the infamous dslr read more here. So, this new development is bound to trigger a further rise in sales, however, now Canon has announced the 5D Mk II, with even higher resolution video and a better sensor, and even the consumer level SX1 IS has full HD video capability.

Why is this important?

Well, digital cameras have been shooting video, even high-definition video, for a while now. Numerous photographers have used various cameras and dslr gimbals to create great video content, however, the D90 is the first photo camera, with a large sensor and removable lens, that can take videos. This is important, because it suddenly makes some of the capabilities of movie cameras available at a much lower price point. These are: shallow depth of field (limiting focus to objects at specific distances from the camera) and ability to use specialized lenses. Most current HD camcorders have quite small sensors, and hence have high depth-of-field: you can’t throw the background out of focus very much. Moreover, most camcorders have a built-in-lens: if you want special effects, like a fisheye or extremely long zooms, you have to use a converter lens (generally low quality).

To achieve shallow DOF and use different lenses for shooting HD video, 2 years ago you were looking at a $250,000 camera. RED revolutionized the industry with the RED One, a large sensor camera capable of using cine lenses and delivering extremely high resolutions. A RED setup, including camera and lenses, would cost you around $30,000.

Now Nikon and Canon are selling cameras with some of these abilities, for between $2000 and $4000. Of course, RED has nothing to fear: it is built more robustly, and delivers much higher video resolution. However, these video enabled DSLRs are a disruptive product: they can deliver some of the looks, at slightly lower quality, at a much lower pricepoint than existing pro video solutions.

DSLRs at the level of the D90 are very popular. People are going to buy them in large volumes anyway, regardless of the video feature. When they try the video, they’re going to realize that it looks much better, more movie-like, than anything they’ve seen from a video camera. Indie filmakers are going to realize that they can match Hollywood looks with a $3000 camera.

In the same way that desktop publishing and laser printers made the “look” of professionally printed documents available to everyone, this is going to make the “look” of cinema available to everyone. It doesn’t mean that everyone is going to become a Hollywood director – but it does mean that tons of crappy videos of pets and babies are going to (superficially) look a lot like a movie – and that is going to cause a big change.

Professional cinema has a distinctive look, which people spend a lot of time and effort to create. When amateur clips out of inexpensive cameras start looking the same, cinema is going to lose a lot of its exclusivity!

Lehman Brothers Deathwatch

TV trucks lined up in front of Lehman Brothers headquarters, interviewing anyone they could find coming out of the building.

It’s become a tourist attraction – people from all over the world getting their picture taken in front of the sign.

Mobile Musical Interfaces at KDDI Harajuku

I recently visited KDDI’s Designing Studio in Harajuku, where they are showing off the results of a concept design project with Yamaha, exploring the possibilities of integrating true musical performance interfaces with mobile phones. While the concept models are interesting, I was struck by lack of emphasis on communication and collaboration possibilities. Most of the emphasis was on the individual device, a mobile phone that could be operated like a musical instrument. Not too much thought was given to the possibilities of a musical instrument that can communicate electronically over long distances! It does seem very cool but I think I’m going to stick to buying my instruments from the music store Omaha, NE has and others alike.

This seems to be part of a trend to make genuinely musical, easy to use, and portable, electronic instruments, such as the Korg Kaossilator. I was particularly struck with how the designers tried to make devices that genuinely allow for musical expression. The device above, “Strings for Fingers”, is played (and dialled!) by plucking strings.

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Shooting immersive video in the field (or – Ladybug's New Orleans Adventure)

I am working on an art project involving panoramic video, shot in New Orleans. The project is a commission for video artist Pawel Wojtasik from the Massachusetts Museum of Contemporary Art (Mass MoCA). It will form part of a show called “These Days: Elegies for Modern Times”, opening on April 4th.

Since I have previous experience using the Point Grey Research Ladybug 2 camera, I’m helping support the shoot in a number of ways. This article will focus mostly on the logistics of using the Ladybug 360 video camera on location. If you just want to look at the pictures, they are here. (Thanks to Denise Markonish for the use of the pictures!)
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Wall•E loves Noise Toys

The audio responsive iDance Wall•E toy very much likes Noise Toys from Loud Objects:

ITP Spring Show 2008 Pictures

Here are some pictures from the ITP Spring Show 2008

Enjoy!

My synth in concert, at No Fun Festival

My friend Nancy Garcia played an outstanding duet with Thurston Moore (of Sonic Youth fame) at the No Fun Festival, on May 16th. I enjoyed the show, and was especially pleased because Nancy played one of my musical instruments, the Rhythmic Synth!

You can hear the synth very clearly in this song…

The No Fun Festival had plenty of highlights: it was good to see Astro (Hiroshi Hasegawa), who played at the Watermelon Noise Feast in Tokyo last year.

Probe Swarm: The Search for Intelligent Life on Earth

My master’s thesis project at ITP is complete, and on display at the ITP show this week. Check out the presentation on Vimeo!

probe swarm at ITP show

Probe Swarm is an exploration of the ways in which intelligent behavior can be attributed to inanimate objects (or animals, or people) based on limited information.

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