Gian Pablo Villamil

Gian Pablo Villamil

Solving new problems in video, electronics and strategy

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Archive for September, 2006

Hollowed-Out Retail in the US

After living away from the US for so long, lots of things strike me as interesting every day. One thing I’ve noticed recently is what I’m calling “hollowed-out” retail: retail stores have a limited selection of merchandise, suggesting that customers purchase any unusual items on-line.

This appears to makes economic sense: stock only the most popular items in store, and keep a single warehouse for all the oddball stuff, which can be ordered via the Internet. However, this can be really problematic for some things, such as electronic parts! At ITP, we need access to a variety of electronic parts. Most of these can only be ordered on-line. This means you need a US-based credit card, which is a handicap for me, and for several of the international students. Moreover, it makes browsing almost impossible – you have to guess, based on tiny photos, if something will work for you. Also, you have to make fairly large orders, otherwise the shipping is prohibitive. This means, for example, that ordering small amounts of cable adapters or connectors is prohibitively expensive.

In contrast, Tokyo’s Akihabara (the electronic district) is fully stocked with everything, either through megastores or mini-malls full of specialists, and it is possible to handle merchandise, and pay with cash. It is not uncommon to see schoolchildren poking around, finding parts they need for electronics projects, and buying just what they need. They don’t have credit cards, so on-line is not an option. Also, the storekeepers are generally specialists in what they carry, and are often helping customers.

I wonder what this will do long-term to US consumer’s taste, when retail stores only stock a small range of the most popular items. Ironically, Japan has a chain of stores based on this premise, Ranking Ranqueen, which only carries the top 5 or 10 products in a series of categories, ie top 10 CDs, top 10 books, top 10 cosmetics, top 10 snacks, etc.

Psychedelia from the AV Geeks

Went to see another Darmstadt event at the Spiegeltent. This time the emphasis was more on “found footage” than live performance, though there were a couple of exceptions.

A highlight for me was the AV Geeks presentation of some very odd psychedelic films for schoolchildren, produced by Encyclopedia Britannica, and… the US Government.

The following picture was from a government produced animation promoting the bicentennial:

My first electronic game project – Simple Simon

I got this thing to work, and am very pleased!

It’s basically a Simple Simon game. The LEDs blink in random order, then the player has to press the buttons in the same order. If you get it right, the green light blinks (and in future, the game gets harder). If wrong, the red light blinks (and game gets easier). This is my first-ever electronics project, so I learned a lot, and not just about electronics. I’ve learned something about how errors and malfunctions can encourage much deeper engagement…

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Bright Lights, Big Chili

A battle is being fought on the streets of New York, not far from where I live and study. Two family-owned Indian restaurants, side-by-side in the same building, strive to out-do each other in the matter of illumination. The interiors are equally overwhelming. More info here.

ITP Speakers – Exploring the Medium

One of the classes at ITP has a very interesting structure – every week there is a guest speaker, and presentations by students responding to the speaker from the previous week.

So far the speakers have been tremendously interesting: Vito Acconci and Vik Muniz. Both had a lot in common:

  • Extremely engaging as speakers – lots of vitality and energy
  • Very articulate description of their evolution as artists – how they got to where they are, what concerns motivated them, what problems they were trying to solve
  • Focus on the medium – not just the message
  • Emphasis on physicality – using the body, machines, very tangible materials
  • Wore black

Two of those points were particularly interesting for me: the first, how they presented art as a process of problem-solving, of attempting to reach a goal; and second, their emphasis on the medium.

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